Operation Flashpoint: Resistance patch v. Full - Darmowe Pobieraniewersja: v. Full Patch przeznaczony jest do gry Operation Flashpoint: Resistance. Zawiera szereg modyfikacji zwi.
FIRST PERSON SHOOTER - FPS ITALIAN TEAM - FPSTEAM. Patch da 1.91 alla 1.96 di Operation Flashpoint TGMonline.it Patch 1.42 di Operation Flashpoint: Cold War Crisis (6,2 Mb).
This should prevent error messages like . When this space was exhausted, it could cause a crash or olive green screen.
Operation Flashpoint: Resistance 1.91 to 1.96 patch. Upgrade from version 1.91 to 1.96. Submit a problem report for Operation Flashpoint: Resistance patch. Please describe the problem you have with this software.
AI waypoint delays and other AI degradation was possible on very fast CPU. Whole partition could be deleted when Direct. Play server creation failed (this could happen when TCP component was missing or it was blocked by a firewall). Different file- acess technique is now used when memory mapping fails. This should prevent Cannot memory map file errors.
Some crash opportunities fixed. Scripting: Command . As a result some 3rd party addons with custom animation could cause a crash.
Fixed: Ship wobbling when going south and using mouse controls. Fixed: MP: Some . Linux server. This included sounds.
Improved: Nonconnectable sessions are on the end of MP session list. Fixed: Wrong time left info position in MP session list 1. Fixed: Lighting direction was wrong on terrain (bug was present since version 1. Fixed: Units inside vehicles sometimes did not respawn. Fixed: Autocentering force did not work properly on some joysticks including MS Sidewinder FF 2. Fixed: MP: Small numeric error in vehicle orientation network transfer could make gunner aiming very difficult (cursor could move with no reason).
Fixed: Crash when SCUD launch sound loading failed. Fixed: Possible crash during remove. All. Event. Handlers. Fixed: Crash possible when delete. Vehicle was used in waypoint . Fixed: Scripting command drop could cause crash when used with NULL object. Fixed: Event handlers were not saved properly.
Fixed: New command line option - nomap was ignored sometimes. Fixed: AI waypoint delays and other AI degradation possible on very fast (~3. GHz) CPU due to bad handling of high resolution timers. Improved: Flushing of stdout (for instant console output) on Linux. Fixed: Game sometimes freeze when AI rearms 1. Fixed: Event handler .
This should prevent Cannot memory map file errors. This alternative technique can be also enforced for all files by using command line switch - nomap. Fixed: Crashes in MP when somebody use ammunition which does not exist on other computers (for example through mods)1. Added: New server. When used, users with different - mod than the one used on the server cannot connect. Added: Testing of - mod compatibility in MPBUG FIXES AND IMPROVEMENTS TOIN 1.
Fixed: When MP mission was played after resistance campaign, weapon pool was available in MP. New: New scripting function type. Of < object>. Fixed: Vehicle movements were too slow downhill on some roads. Fixed: MP: Flying ammo crates or jumping vehicles caused by inconsistent terrain roughness determination. Fixed: MP: Cheating opportunity fixed: set. Pos can be no longer used to change position of objects that are part of landscape.
Fixed: Improved text drawing in atypic resolutions like 1. Fixed: Keyboard rudder control enabled while taxiing. New: Servers checks if world file (.
New: MP: Added server. Server admins can use this command to check if any file used by clients matches server version. Added: functions is. Engine. On, engine. On. 1. 9. 0 - Fixed: Message . Shouldmake big plane taxiing possible. Fixed: Resource cheating now shows .
Users with custom face or custom sound larger than this size are kicked when trying to connect. Fixed: Too many dead bodies were kept on server in 1. Added: Dedicated server command #debug (console, total. Sent, user. Sent)(Requires 1. OS using Ouput. Debug.
String)1. 8. 6 - Fixed: Parachutes no longer smoke when destroyed. Added: function side. Logic 1. 8. 6 - Fixed: On dedicated server with mission rotating, after #login and #missions no missions appears. BUG FIXES AND IMPROVEMENTS TO 1.
Fixed: When seagull fly more than 1. Fixed: When function disable. User. Input true is called, forget all pressed keys. Fixed: MP: Problems with get- in very quickly followed by get- out. New: Scripting: Functions load. File and preprocess.
File added. 1. 8. Fixed: functions move. In.. Any addon maker can now introduce his own classes. Fixed: Some empty objects could also be inserted as Civilian, using group slots and causing confusion inside of the editor.
New: Addons and scripting: Customizable event handlers for events: Killed, Hit, Dammaged, Get. In, Get. Out, Init, Engine, Gear, Fuel, Fired, Incoming. Missile. 1. 8. 2 - New: Scripting: New functions add. Event. Handler, remove. Event. Handler, remove. All. Event. Handlers. Improved: MP: Minimal error to send updates across network can be now adjusted by Min.
Error. To. Send value in Flashpoint. Default value is 0. Using smaller value can make units observed by binoculars or sniper rifle to move smoother. New: Addon dependencies can be declared using required. Addons. This made plane mouse controls difficult. Fixed: MP: Missile direction was not transfered to other clients.
Fixed: MP: Fired flares were not transfered to other clients. Fixed: set. Object. Texture often did not work when repeating mission. Fixed: AH1 cannon was aiming, but not moving (wrong animation). Fixed: AI Helicopter pilot no longer climbs high when preparing to stop or land.
Fixed: User dialog doesn't disappear when mission end. Improved: AI Airplane mgun engaging improved. Fixed: A1. 0 cannon adjusted to cause more dammage. Fixed: Dedicated server crashed when unregistered addon was used. Added: Radio commands India & Juliet. Fixed: Scripting command nearest. Object (pos,type.
Name) did not work. Optimized: Dedicated server CPU load improved, especially when many players are connected.